Tuesday, 2 October 2012

Nokia Lumia 920 Super Sensitive Screen:The Battery Killer for phone


Guys from JDB Pocketware (creators of legendary PocketShield) have risen up a concern and written an open letter to Nokia regarding what could be a potential battery drain issue on the Nokia Lumia 920:
Pressing either the power button or the camera button will cause the device screen to turn on, even when the proximity sensor detects proximity.

The lockscreen behavior
Upon power on, screen lights up and shows the lockscreen (or camera), which runs a timeout to auto power off the device if screen is not touched in X seconds.
But if screen is touched, the timeout counter is restarted, so continuous touching could lead into a loop, the �death loop� which won�t let the device to power off (standby) and will consume battery power.

New touchscreen technology
The Nokia Lumia 920 comes with a touchscreen that reacts to touch from pretty much any material such as metal or clothes. This can be dangerous�

So here is a theory
When the phone is inside a pocket or bag it can be touched by other objects. These objects can press buttons and can touch/rub the screen. This will initiate the �death loop� for who knows how much time, could be minutes or hours, depends on how active the user is since body movement will produce friction between objects/clothes and touchscreen.

The �death loop� will drain battery and battery is precious.

Solution?
Should be simple: screen must not power on if the proximity sensor detects proximity. Current version of Windows Phone does not take care of this. The big question is: will Windows Phone 8 take care of this? Is the Lumia 920 a potential battery drainer?
Nokia replied on its blog about its problem

�While the Lumia 920 and Lumia 820 both enjoy super sensitive touch, the firmware has been configured to avoid accidental activation of the display.  In testing this has not proven to be an issue or to cause unwanted battery drainage.
What has been configured to stop it happening?
The firmware requires a �landing event� to move into active mode and without a repeat of that landing event will eventually return into sleep mode.�



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